High Score Girl
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High Score Girl
The year is 1991, and arcade video games are the latest craze. Becoming a professional gamer is a far-fetched dream in an industry that has yet to spread its influence. Yet, that is the path sixth-grader Haruo Yaguchi wants to pursue. His aptitude for video games has earned him respect in local arcades and bestowed him with confidence and pride, both of which are shattered when fellow classmate Akira Oono easily defeats him in Street Fighter 2. Akira is rich, pretty, and smart—as close as can be to a perfect girl. But Haruo had never cared about these things as, despite his multiple shortcomings as a person, his supremacy in video games was, in his mind, undisputed. So, now that someone has appeared who can rival him, part of Haruo cannot help but loathe her. Another part, however, itches for somebody who can compete with him on equal terms, and Akira is more than capable. The year is 1991 and 6th grader Yaguchi Haruo only has video games to live for. He's not popular in school and he's neither handsome, funny, nice nor even friendly. The only thing he has going for him is that he is good at video games. One day at the local arcade, he plays Oono Akira, a fellow classmate but who's popular, smart, pretty and a rich girl that absolutely destroys him at Street Fighter II. Not only does he lose to her 30 times in a row, he can’t beat her at any game. Haruo can’t seem to shake Akira off as she follows him from arcade to arcade everyday after school and beats him every time. As weird as it sounds, the odd couple begins a strange bond and friendship.